The sprites for monsters in Miasmon - the game I'm currently making - are static and pixelated, partly to give a 'retro' feel, but also because it was easy to do... or so I thought, before I discovered how much time it take to make a single pixelated sprite.
I've been playing Pokemon Black 2 recently, and wondering if the Miasmon would look better if they were animated... Since Flash allows vector animations and animating pixel sprites using the same techniques as Pokemon would be too cumbersome for various reasons that I won't go into, I tried this...
The sprite on the right is the one in the game currently.
I don't dislike the result, but it wouldn't be feasible to convert all the pixel sprites into things like this. It'd take far too much time!
Still, it was an interesting experiment, I suppose.
Also, I hate this new form of Motion Tween that Flash has in its latest versions... I'd like to improve this animation, but the way it handles keyframes is just making it too frustrating to edit. Ugh.