A collection of inspiring & unknown work from the DA community.
MARDEK FLASH RPG: CHAPTER 1 by *pseudolonewolf is the first in a series of Flash RPG's being made. After seeing how much work has gone into this project (from the music to the coding and graphics) I look forward to seeing a continuation. Tally ho! (Suggested by ~Sephylight and Featured by ^Age2003)
Devious Comments
Now I'm to lazy to start over.
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see with eyes not clouded by hate
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I'm sorry but I don't speak very well english :s
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. : { a e t e r n u m } : .
Freud never let the details get in the way
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Dont think that youre not thinking, because if you think that youre not thinking you only think that youre thinking.
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[link]
If you fail, destroy the evidence you tried.
Have a look at: [link]
Anyway, although I got as far as the dragon, I liked the game. The reaction thing in the battles was a nice tough (Guess what, perhaps I spent ten minutes running around looking for random battles so I could perfect my awesome reaction skill(z), but so what?). Very pleasing. And probably original although I couldn't say for sure, because it's not like I've played every video game ever, and I know that you are capable of some pretty rocking original ideas. Um, or something, I don't know, that came out a little condescending.
Well, as well, the window graphics were pretty. Thought I should point that out.
On the bigger version, when I died at the dragon battle, when the choice screen for "Main Menu" or "Load Game" came out, I'm not sure if ther was a glitch or if my computer stinks, but when I clicked on Load Game, the file screen didn't come up, it just remained on the game over screen thing. So I clicked on Main Menu, the same thing happened, and alas, I had to close the window, open a new one and try again.
Bugg'rit.
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VIVA LA KOTOR!
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I don't know when to use question marks?
THIS IS AWESOME.
I love your dialogues.
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Blue: Forgive me, for I have synned!
Synn: Ha ha ha. Cute.
My webcomic! [link]
The forum for said comic! [link]
The forum for a book you should read! [link]
1.) Regionalization. There were a lot of times in that when I assumed the maker must've been British because of all the idioms. Not a bad thing, no! But some of the more shallow fans/gamers may find it a putoff. -I- don't feel that way, because it's cool that it's somewhat regional.
2.) If you can, figure out how to make the combat smoother. While I had no trouble hitting the timed hits, I did notice that sometimes animation jumped and caused the exclamation point window of time to be lagged or to jump the gun. I realize this is a HUGEly difficult thing to fix, so don't worry about it too much.
3.) Perhaps a lowered animation mode that'll help keep the movement down in combat. Some of the idle movements made by monsters and characters could take away some processing power for the gameplay, and the option to turn it on or off may help people with slower computers.
4.) I know that ship has probably sailed, but how about putting the [A] and [S] and [D] commands onto the numberpad? And use WASD as directional buttons?
Constanly migrating between the directional keyboard buttons and the mouse is killing my right arm. It'd be much more comfortable were it similar to WoW's control scheme. Num Pad and WASD would be a large ergonomic improvement. But I can totally understand if you'd rather not change it.. Every RPG has a signiature control scheme.
If I can think of more later, I'll -definitely- let you know.
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Wiggle?:3
I personally happen to find the pixelated graphics in my game to be more appealing than vectors, or 3D stuff...
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*Firequill IS MINE! YOU CAN'T HAVE HER!! =_=
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I compose musics! [link]
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