<3
MARDEK FLASH RPG: CHAPTER 1 by *pseudolonewolf is the first in a series of Flash RPG's being made. After seeing how much work has gone into this project (from the music to the coding and graphics) I look forward to seeing a continuation. Tally ho! (Suggested by ~Sephylight and Featured by ^Age2003)
|
|
|
|
|
|
|
|
CommentsLOL, I thought I had to lose the fight against the dragon, with his very very high amount of HP.
Now I'm to lazy to start over. so this is the secret project pseudo.
-- See with eyes not clouded by hate I discover your game in Newground, I was really surprised at the end of the dragon's castle ^^ I have to continue it now !
-- I'm sorry but I don't speak very well english :s i just played it on your website. so cool! bringing back all these memories of computer games i used to play when i was a kid
-- . : { a e t e r n u m } : . the voices in my head are idiots -- ------------------------------------ Wai-Con 2009: Yu Kanda (D.Gray-man) X3
Well, I played it one your sight, but it was just too big for my poor screen, but I only realised this bothered my halfway through the opening tower building thing.
Anyway, although I got as far as the dragon, I liked the game. The reaction thing in the battles was a nice tough (Guess what, perhaps I spent ten minutes running around looking for random battles so I could perfect my awesome reaction skill(z), but so what?). Very pleasing. And probably original although I couldn't say for sure, because it's not like I've played every video game ever, and I know that you are capable of some pretty rocking original ideas. Um, or something, I don't know, that came out a little condescending. Well, as well, the window graphics were pretty. Thought I should point that out. On the bigger version, when I died at the dragon battle, when the choice screen for "Main Menu" or "Load Game" came out, I'm not sure if ther was a glitch or if my computer stinks, but when I clicked on Load Game, the file screen didn't come up, it just remained on the game over screen thing. So I clicked on Main Menu, the same thing happened, and alas, I had to close the window, open a new one and try again. Bugg'rit. -- Real sci-fi fans wear brown-coats. -- In the arena of logic, I fight unarmed. Some touchup ideas:
1.) Regionalization. There were a lot of times in that when I assumed the maker must've been British because of all the idioms. Not a bad thing, no! But some of the more shallow fans/gamers may find it a putoff. -I- don't feel that way, because it's cool that it's somewhat regional. 2.) If you can, figure out how to make the combat smoother. While I had no trouble hitting the timed hits, I did notice that sometimes animation jumped and caused the exclamation point window of time to be lagged or to jump the gun. I realize this is a HUGEly difficult thing to fix, so don't worry about it too much. 3.) Perhaps a lowered animation mode that'll help keep the movement down in combat. Some of the idle movements made by monsters and characters could take away some processing power for the gameplay, and the option to turn it on or off may help people with slower computers. 4.) I know that ship has probably sailed, but how about putting the [A] and [S] and [D] commands onto the numberpad? And use WASD as directional buttons? Constanly migrating between the directional keyboard buttons and the mouse is killing my right arm. It'd be much more comfortable were it similar to WoW's control scheme. Num Pad and WASD would be a large ergonomic improvement. But I can totally understand if you'd rather not change it.. Every RPG has a signiature control scheme. If I can think of more later, I'll -definitely- let you know. -- Wiggle?:3 But why? Why's it always as if there's only one way in which graphics can be 'good'?
I personally happen to find the pixelated graphics in my game to be more appealing than vectors, or 3D stuff... -- #Yalortians |
Critiques
Thank you for your Critique
You are not logged in.