Another one! I'm seriously wondering whether to redo all of the monsters like this... though it seems a shame to waste the hundred or so pixelated sprites I've made over the last two years, on a whim! o_O
TheNeonXPFeatured By OwnerOct 17, 2012Hobbyist Digital Artist
Personally, I prefer the pixel sprites that have already been done. It would just surely be an arduous and unnecessary process to redo all these sprites! From the screenshot, I'm rather fond of the existing pixellated style. Perhaps in another "version" of Miasmon, you could make the pixellated sprites move just like these ones, but in the art style they already are. In the Pokemon Black and White, the Pokemon manage to be animated while retaining their old pixellated style.
I mentioned that I planned to do that originally - have animated pixelated animated sprites - in the description of the Gruul Animation and various comments, I think, but it's much more time consuming to do because I'd have to keep switching between programs to make sure things are just right (as Flash doesn't allow editing bitmaps), and I'd also need to have twice as many assets clogging up Flash's library (because each of the imported bitmaps would also need to be a MovieClip).
Maybe you won't need to discard the pixelated sprites. Is it maybe possible to give the player a kind of Besitiary (a journal or diary, or something along those lines) in which we can review past enemies' strengths, weaknesses and attrbiutes? You can use the sprite as a visual in there, while using the animated ones in battle. Just an idea.
Someone already suggested something very much like that, apparently, but it wouldn't work because I haven't done pixel sprites of all the monsters yet, and I wouldn't want to have to do both the sprite AND the animation for the ones that have neither.
Both versions have their charm, in my opinion. What you could do, if you decide to use the animated sprites but don't want the pixelated ones to be wasted, is to use the latter in a "portable in-game encyclopedia" of sorts (you probably know what I'm referencing) and use the former in actual combat. That's twice the work though, would only make sense if said encyclopedia had a low-res color screen, and wouldn't make much sense effort-wise unless you have all or almost all of the sprites done in pixelated form already. A hundred sprites seems like a lot of work to throw away just like that, though.
It is a shame to have no use for the sprites, but I've at least learned a lot from them and can use them as bases for these animated models (for the two I've done so far, I traced the sprites). I wouldn't want to include both though because doing a sprite and doing an animated model are each challenging and time-consuming, and there are many monsters that have neither yet. I wouldn't want to have to spend like half a day making a sprite AND an animated model for each one of them.
These are the size they'll appear in the game, I think; everything in the game is pixelated, but scaled up to 300% so each pixel is actually 3 pixels wide. So this animated model won't be shrunk down or anything.
While the pixel art definitely looks fantastic, these animations are pretty darn slick, and you seem to be doing them pretty easily. It may be a pain to redo all of those creatures, but it really does breathe new life into it.